In the wake of a taste of global harmony thanks to Pokémon Go, it's undeniable that the creature-catching series stands as one of the most popular video games in existence. The iconic Pikachu is every bit as famous as Mickey Mouse, if not more so. The continued excitement surrounding trading card values ensures near-daily Pokémon news stories. You'd be hard-pressed to find a pocket monster game that didn't sell at least a few million copies. Even, unofficial Pokémon games go viral annually.
Yet despite that ubiquity and fame, there are still Pokémon games that are totally overlooked. These represent titles that failed to receive their fair shake, or were overshadowed by the excitement of the mainline series. These are Pokémon games stuck on doomed platforms or online offerings, or were early forays onto new mediums. They're often also Pokémon games that probably would have flourished if they had received sequels or contemporary re-releases. Considering these factors, this list will not be yet another reminder for Pokemon Conquest or the Pokemon Mystery Dungeon series. We're digging deep.
Still, these might be these Pokémon games. So, before adjusting your spectacles and typing 'Well,' let us just agree that these are Pokémon games for people with discerning palates, agreed?
Pokémon Ranch: The Relaxed Forerunner
An excessive number of Pokémon games emphasize the battling element of the series, and far too few of them focus on the everyday aspects that would come with owning a pet. Admittedly, modern titles include minor mechanics like these in recent entries—players may play with your monsters in camps. However, I'm longing for a Pokémon game more in the vein of Nintendogs or The Sims.
My Pokémon Ranch (2008) for the Wii is not that game. The downloadable-only title is most accurately viewed as the precursor to Pokemon Home; that is, as a repository to hold monsters from various titles. Critical reception from its launch said Ranch was a poor if not truly ugly game. I'm not here to argue against these claims, but it behooves me to say Ranch might be the nearest we've come to a everyday life Pokémon game.
As the name suggests, the game takes place on a farm where your Mii avatars—imagine this—simply hang out with your Pokémon pals. The interactions with Pokémon were basic, and a lot of the draw was observing what your monsters might do when they're not being forced into battle. In a just world, Pokémon Ranch would have been the beginning of a beautiful franchise built on the simple pleasures of coexisting with a tiny companion. However, because The Pokémon Company can charge a subscription for Pokémon Home now, I'm guessing we will not get a Pokémon Ranch game developed to its fullest potential. I'd say 'help us, Pokémon Pokopia!' but it's also known that the Nintendo Switch 2 exclusive is just as much a puzzler as it is a life sim.
Ranch was released well before Stardew Valley sparked the lasting craze of comfort gaming. It was prior to the rise of passive games, and the video playthrough popularization of watching games you aren't actively controlling. Many never realized that Ranch's concept to watch your critters as much as you play with them wasn't to hide a shallow core. In actuality, Ranch's attention to detail was so extraordinary, there's a Twitch stream focused on broadcasting the game continuously. The streamer who operates the channel states that, after nearly two decades of playing the game, he even now has not seen all that is in it. Recognition for Pokémon Ranch: no one knew what to do with you in 2008.
Pokémon Duel: The Strategic Tabletop Game Lost
Did you know that Pokemon once had an licensed board game with action figures? Pokemon Duel was the 2016 attempt to digitize the physical experience in a more accessible format. Duel was also, unfortunately, one of Pokémon's first forays into the world of free-to-play phone games. Duel had the hallmarks of a gacha game where players could spend for advantage—and there was incentive to do so, given the lengthy grind for new figures.
All of these questionable mechanics masked a tragic reality: Pokémon Duel was an superb strategy game with Duel anymore. "Words cannot describe how much I adored and miss this game," one YouTube comment states, seven years after Duel's servers were pulled. "Truly I think this game was superior to TCG Pocket in terms of complexity, accessibility, game design, and features in general," another commenter declared. "I am convinced if it launched now people would be playing it more than GO and Pocket combined."
Regrettably, Duel's early release was plagued with connectivity problems. Bugs, alongside Duel's predatory business model, gave people few incentives to return. Should a revival occur, The Pokémon Company decided to revive this franchise, I'm still not certain things would end better. The unique board structure made for a great tactical experience for the handful of players who played Duel, but that playing field is also a daunting eyesore.
Pokemon: Magikarp Jump: The Absurd Experiment
Wow, why don't more Pokémon games relax a little and have some fun? Magikarp Jump (2017) was a uncommon case of The Pokémon Company giving its blessing a game with a concept so absurd, it was verging on internet meme. And when we're dealing with a franchise where trainers go out with a full belt of useless monsters who simply cannot do anything, it's surprising we don't have more Pokémon games that laugh at themselves.
Within Magikarp Jump, the player is tasked with breeding the best possible version of the notorious fish. This isn't about a Magikarp that can win battles. These are 'Magikarp raised to enter contests to see who can jump the highest. I'm not a fan is how Magikarp Jump, like many phone games, requires the player to pause before they can improve their Magikarp further. But it is evident throughout the experience that Select Button appreciated and got the fan culture around Magikarp.
Nowhere was this more evident than in Jump's brutal random occurrences, where your Magikarp was as likely to raise its stats as it was to get eaten by a Pidgeotto. Apart from the clever dialogue, Magikarp Jump also tried out other things I wish the mainline games would do, like offering a diverse range of the same type of monster. It's understood it's not feasible for any Pokémon game to have dozens of variations for a compendium of over a thousand creatures, as Magikarp Jump does... but one can dream.
Magikarp Jump was not a especially sophisticated or profound game, but the seeds of brilliance were there. Sharply written events with outrageous outcomes that permanently influence how you can raise a pet also describe the excellent Mewgenics. It's worth noting: Mewgenics will likely be in the conversation when Game of the Year season rolls around.
With dozens of mainline entries and spin-offs, chances are that I omitted that one Pokémon game you absolutely adore but argue that not nearly enough people played. It's acknowledged that some people remember games like Pokemon Ranger or Pokémon Pinball fondly notwithstanding argu